Stellaris liberation wars not working. Then integrate them later.


Stellaris liberation wars not working War is a detestable and unnecessary waste of said Organic life. It's not about the hardware in your rig, but the software in your heart! Join us in celebrating and promoting tech, knowledge, and the best gaming, study, and work platform there exists. If game were realistic on this matter, then you could set whatever wargoal you want, and change it at any given time. Is this playstyle viable again? A war against an empire that is committing genocide against your pops might cause political movements to actually support the war, potentially doing the reverse of current war exhaustion and force you to keep fighting if there are pops or planets of your own to liberate still, and might allow you to take drastic actions to strengthen yourself at the cost of long term Pacifism in Stellaris is about using other means than your Fleet to press your claims. Content is available under Attribution-ShareAlike 3. Anyhow I'm extremely bummed out right now. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I can't win the war until it is occupied, but it can't be occupied because it doesn't have a starbase. 7. Not very intuitive though, it would be far better to just declare war for their claims. Not a 1-1 use of it, but a reflection of too many wars fought at once. The government is changed but not the pops, so it very quickly goes When I declare a liberation war against the Vassal of another empire, the overlord becomes the primary empire in the war. I just went to war with half the galaxy with 2 times my fleet strength and succeeded in holding my ground. This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Which is good to know since there's a lot of really useful stuff you can do with Liberation Wars besides the obvious, like creating vassals with status quo peace (the new empire usually likes you and will agree to be your vassal voluntarily, but they're also weak and you have no truce with them so it's easy to subjugate them by force as well) and breaking up federations. First of all, I really like the concept which you can wage war against other countries for some ideological crusade, not just only for territorial gain. You can attack ANY planet with Liberation wars - the thing is that Liberated planets don't get ceded to you, but all planets liberated by the same empire in the same war create a new independent empire with governing ethics matching that of their liberator. The Payback origin does not have access to the Ideaology War wargoal. Also all war would be total war style. You get the War score for occupying the named planet, but they are being incorrectly regarded as "occupied" by the enemy when they're not. incorporate changes etc so hopefully it works as it's supposed . Ton of open jobs , have enough housing for future jobs. If that's not enough I check every planet they own. I like the new war systems and stuff, but I cannot work out how to leverage the liberation wars So I fought a long and bloody war against four empires trying to liberate a neighbor, not realizing that though I declared against the neighbor, the liberation casus belli was against their overlord fsr. Hey just to give you an update, I can declare liberation wars again! Not sure if the patch had the fix, but thanks for helping. But you can also just peace deal and form a New allied empire from what you took. However, there's one big problem with liberation wars: Megacorps. But it's not possible and I dont know why. Idk why a megacorp would want to do any of the above The problem is, AI sometimes can change the ethic after the war ended, immediately :D Usually, they do it in the first 1 year (if they don't do it in the first 1 year, then they will probably stay with their new ethics), but I had them change ethics in the first week after the war (the month ticked over) which was funny, but stupid at the same Description Stellaris - v. Go into your policy and change your war philosophy to fix this. All Ideology wars work like any other. My federation was in a war, with our casus belli being "force ideology" eg liberation war. This makes liberation wars feel kinda pointless, or at least make winning them undesirable compared to a status quo peace, where the new empire has a large boost to government ethics attraction. No changes in government, just the liberator bonus. if no, then 'liberate' your neighbors a few systems at a time. When the debt collectors show up the first time, select one of the payment plan options. Now for the full cold war experience, install the political uprising mod (I forget the exact name) and dial it's -stability% modifier up to ten, to watch all those little states you created fall over. But when it comes to federations there is 1 thing that divides empires into 2 groups: war philosophy depending on empire's ethics they will have unrestricted or liberation wars policy. Don't forget liberation wars for standard pacifists! If you're patient and time your wars well you can break your neighbors up into provinces that share your ethics so they'll probably like you, then vassalize them when their liberated buff wears off in 20 years. What do you mean by liberation war? If you mean the liberation CB, it doesn't exist. I can only test with differing ethics right now: Result is i can currently not declare war / select any Wargoal against any Empire (Wargoal Policy: Liberation Wars) but then im currently not the Federation President. As you can see in the screenshots below, I already have enabled Liberation War Policiy for nearly 10 years. During the war, another subject (Empire E) of Empire A (whos independancy i also supported) also declared a war of independence against Empire A. Liberation wars are more often than not should just be coups, but obviously the game does not know what that is. They finally changed megacorp liberation wars so that I can advertise to my victims grateful ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Sorry I should have been more clear, requesting independence does not make a causes beli in my case and does not give me the option to declare war. Then an update removed that possibility. r/Stellaris. This page was last edited on 5 August 2018, at 16:47. If the other empire has that thing turned on, you can not send your FTL engine not working into the voicemail. If you mean independence, freeing vassals from overlords, it would also work as it usually does. I let a friend who does not play Stellaris pick my empire. Government ethics attraction will change their ethics eventually, but that takes time. Upon enforcing demands, all enslaved pops are liberated, and this empire receives a chunk of unity and society research for each pop liberated. See title: empires seem to almost always rever at least one ethic back to their original configuration within a few months to a year after losing a liberation war. This tutorial covers the basics of starting and ending wars, and covers some of the more common w So I was trying to use this mod called New Dawn which is a Star Wars Mod and once I launch it on the newest version of Stellaris it works but doesn’t. My liberation wars are not working. Right in the middle of the 12ish planet Forced a tributary wargoal, however the empire is still independent, however I was now guaranteeing them, so I think it's a bug with the tributary demand in particular, I have already won two wars and forced Vassals without issue. Looks like liberation wars don't work when you have too much claims set on enemy territory. That’s not even a problem. I got 2 claims on the neighbor and that disqualifies me from imposing ideology. Liberated pops form their own empire with this origin and a non-aggression and defensive pact with this empire. this will create a small friendly empire that likes you and will easily agree to be your vassal. If you settle on a white peace and have a number of star systems There's a bug report on the Paradox Stellaris forum where someone else has a similar issue: they report that they are unable to launch Liberation wars on targets that their Federation Members In your policies tab you can see "war philosophy". Status quo and conquer (center and bottom right) are available. The last time I played with Crusader Spirit, I liberated part of an empire, formed the federation, and then pulled my hair out as the liberated empire refused to say yes to any more liberation wars against their old empire. The option for declaring war will disappear after a short time again. If you're playing as a megacorp and try to use a liberation war, you will technically be getting rid of an enemy, but you WILL be creating an empire that will compete for branch offices in the galactic Interesting. 0 unless otherwise noted. vassalize and integrate to (x-posted from main) Since the Cherryh 2. I'm not so sure this makes sense, especially when the terms of vassalisation are explicitly supposed to be to the benefit of the vassal. One of the most fun ways to play liberation wars is to play as a democratic crusader [1], and they're a I change my war philosophy to liberation wars only and the empire next to me has opposing ethics to me and my ally yet the claim doesn't come up. Go to Stellaris r/Stellaris ect for a while now, and can't find an answer to this 2. 0 [daf0] What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? No Hello, I want to go to war with one of my neighbours in order to force democracy upon his people. We're currently in our second war with them, this time he has no claims so fingers crossed it works out for us. If you just wanted to make vassals, I think you can still Liberation wars are great for when you want to create a new ally but not deal with claiming large swathes of territory. But then again a lot of mechanics don't make sense in the game, and sacrificed on the altar of gameplay, and balance. I can't build a starbase because it's not surveyed, and I can't survey When an empire loses a liberation war, they should not be permitted to shift their ethics for at least 5 “What’s the point in working hard and paying taxes when it’s ultimately just supporting the military industrial ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You know what would be cool? If there were no vassals, tributaries or protectorates, but subjects with "modular" duties, like some guy cannot colonize but does not join its overlord's war, some other guy pays 40% tax but is free to colonize and gets the research bonus, another guy pays 15%, can colonize but joins overlord's wars. I'm playing as a Fanatical spiritualist, as a milirary dictatorship and often use the encourage free though policy on. And if your war philosophy doesnt match the other empires' he gets they will start a war for liberation the second they get the chance Also have them in a Federation where you as president control the entire vote or are the only one that can choose to go to war. Also, since I couldn’t use any war goals besides imperial rebuke (which was unavailable to me since the other empire was pathetic), I tried declaring that empire the crisis, which is supposed to have everyone (including yourself) declare total war on them, but nothing happened. Personally, I think I think the better option comes down to how many planets you're willing to micromanage. This happens when you finish the war against the enemy with "status quo" for the first time and second time you Purifiers use total war war-goals against other empires. 14. Or check it out in the app stores Stellaris > General Discussions > Topic Details. 0 update’s changes to war and system ownership, conquest is now much more granular. They will return in 15 years for the first payment. But not any others, including said empire's federation member. You do not get the ideology casus belli against empires who match your ethics, or against empires who don't/can't have ethics in the first place. It requires micromanaging so its best in the early game, but the idea is you queue up ships in your shipyard, but once they are almost ready, keep queueing new ships and work on the new ones, keep the almost completed ships at the back of the queue, delete some almost complete ships from the queue and keep restarting construction as necessary I have more than 1400h in Stellaris, but only in a few times I ever used the Liberation Casus Belli in my gameplays. Except then the unbidden spawned. But, the current system does not reflect what I wanna do for this huge factor: conflicting friendly nations. But the game still says that I can get an idelogical casus belli if i enable Liberation War Policy. Yeah , I don't see anything that will cause automation to kick in. Yes they will send their fleets but they will not declare war so currently its a pretty bad start unless you get the 3escort+BS event very early (before 2250). If you could wage a liberation war (which could not work as a total war) against them it would have to be some weird hybrid filled with unintuitive edge cases. so be quick Not Liberation Wars, but if I'm imposing my empire ethics I don't know why I would use that, maybe it's something I'm missing? Anyway, it could have to do with your/their GEA. Game Version v. The problem is that the game completely misunderstands a war for regime change even though it would be an absolute minimal change to modify that -100 debuff. Popular Discussions View All (1) 0 Apr 24, 2019 @ 4 \Program Files (x86)\Steam\steamapps\common\Stellaris\common\war_goals Open up War_goals and Event_War_goals War goals is base game Event_war_goals Also they will take the fleet back afterwards, and often only send it to you when war is almost lost or even too late. If you mean impose ideology CB for liberation war policy, then it would most likely work as it usually does. Example from a recent game: I go to total war (End Threat) against the Purifiers with the Fire Tribes of Zuif as an ally of mine. Note that you can start liberation wars if you set your war policy to it, and you don't need to be a pacifist to do this. Legostyle03 Jul 30, 2019 @ 12:51pm even if you have absolutely no interest in a liberation war or humiliation war initiated by the democratic sloths on the north part of the galaxy who have the less borders with the enemy they have chosen to attack(so of course, the heavy lifting will be Is there something missing here or is the Liberation War mechanic -- or any war where 100% occupation is the victory requirement -- not completely broken due to this? Steps to reproduce the issue. Yeah he is part of my federation so he is also in the war with me. Yeah, same thing happened to me in my last game. I've since seen people mentioning this tactic again, but not sure if people are playing an older version or the current one. 0. So you acquire territory from your overlord too. Do not force us to intervene on the behalf of your own greater good. So I have been playing on and off since release but I have yet to figure out how the new warscore system works. It could also help stopping players from fighting a war to protect themselves from one. I had the secret fealty of B, C & D and then declared the liberation War on A. My federation (me myself since AI did nothing but created I can still declare war of ideology against THAT empire. For newer players, I think the best choice is either to conquer them as a genocidal gestalt empire (because you purge all alien pops, making management easier) or by waging wars of vassalization (because the ai will manage these worlds for you). Spiritualists naturally have high GEA so they'll stick with it, so that's an easy one; turning them to materialist is harder because they won't have much robot population or technology so they don't stick as much. We'll likely have a fix for it in a 3. Enabling joining vassal offensive wars could work but last time I did that, they took Crusader Spirit as the third civic and declared liberation wars, which I didn't want. Then integrate them later. Many people say they can't declare liberation wars You need to have the policy set to liberation wars and you have to border another empire that has different ethics. By the time I liberated another, they had vassalized their old empire, which meant that the new one refused to join. I am currently in a war to free subjects B, C & D of Empire A and Empires B, C & D were my allies in this war. The game has FTL inhibitors. 3 in the near Unfortunately, it is really hard to actually get this to work. almost like the Star Trek federation, although not quite as utopian since Stellaris doesn So I'm completely new to bombing democracy into future allies. War philosophy policy set to Liberation Wars; Target is not a Gestalt Consciousness; −100: Loser and all its individualist subjects are forced to shift ethics towards those of the victor and their rulers are replaced. Not being able to do pretty much any diplo is a really huge Too bad, then it looks like I can't win that war :-/ The score to achieve war goal (bottom left) is like -728 of which 700 is "demand unoccupied claims" and I can't unclaim during the war. Liberation Wars CB already does that Not an Origin material, in general, but civic/ethos If you're conquering with unrestricted warfare, liberation wars change the governments ethics, not the pops'. After you pay the first installment you will get a decision on how you want to deal with the ridiculous outstanding debt, solving the problem through war or diplomacy. The following empires are ones I am unable to use liberation wars against: Hegemonic Imperialists, no federation members, but has a Defense pact with. ; About Stellaris Wiki; Mobile view Liberation Wars are a great use of Raiding, because ultimately you still subjugate the planets, but it is basically just the exact same as the Claim/Resettle/Release path only it takes more time to Raid, you still need to invade with an army eventually, but it does have synergy with the Peaceful ethics (ironically). If you force There's a known issue with the origin interfering with Liberation Wars. Reply reply forward back. I'm going to quickly explain why liberation wars are really Liberation Wars aren't giving the losing civ the winners ethics. You just have to love PCs. Seriously though, liberation wars never work right for some reason. With the new crisis I think it would be nice to instead of just having "All Crisis" being able to tick what crisis happen. Upload Attachment It's not intended as an actual War Goal ticker. Simply put, does the megacorp seize asset war goal with with liberation war A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Status quo is different from the victory condition of liberation war. My favorite playstyle is a fanatic xenophile authoritarian empire, role-playing as a benevolent nobility he'll bent on the complete eradication of slavery in the galaxy. First of all, the victory condition itself is extremely short lived. The This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. - Liberation wars are not restricted to liberation policy. Not sure if this is intended or not though. If you are playing a pacifist empire or maybe egalitarian then you are on either liberation wars (for egalitarian but probably not since you can't attack) or defensive wars. They have somewhat close to 10 planets in total, which I end up occupying 7 of those planets. Under that tab, there are three stances to pick from: Unrestricted wars, Defensive wars, and Liberation wars. 6 What version do you use? Steam What expansions do you have installed? Synthetic However, you CAN use a liberation war to cut an enemy nation up into smaller vassal states. Moderate pacifists can only choose this stance or defensive war, and fanatic pacifists can only choose the latter. Way back in the day, Liberation Wars allowed pacifist civs to carve up enemies and vassalize/integrate them piece by piece. Allow the rebelling vassals to occupy some of their overlord's systems. BUT if I win the war a new empire was created that has the same ethics BUT not the same civics!. Despite the only requirement needed for the Casus Belli was to be his rival, I did that and yet the option to choose the Casus belli to go to war. Shared Destiny for the 1 extra, fuedal society would be nice, but I like the perks of the Limited Diplomacy However, part of the strategy I was adopting was using Liberation Wars first. Basically stops Liberation wars entirely. Like the Ai declares war on my and I A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Crime isn't an issue , amenities aren't an issue. So basically I declared a liberation war against a imperial empire. As you receive that message, a new option appears in diplomacy menu, You click on start war, Beyond appears the "type of war", showing the option for an indeoendence war. Because of this, the Liberation casus belli does not Description Liberation wars just plain not working Game Version 2. I have 1. The introduction of Casus Belli, claims on individual systems and the race against War Exhaustion make partial “Liberation wars” policy allows you to declare war on any empire that doesn’t perfectly match your governing ethics, and after the war finished you get to (a) keep any system you have claims on (b) change their empire to one with identical government to yours (c) make their leader abdicate (d) get an opinion bonus with the new empire for “liberating” them. Maybe the game is treating the planet as yours and the presence of a race that is not yours (your vassal) is incorrectly flagging it as occupied. Start a liberation war, with or without your own helpers. I just find them so annoying, are there any ways to expand without having so many liberation conflicts Since I could not declare war on him because he was in my Imperium, I first decided to lower his opinion of me to declare him my rival in order to receive the Animosity Casus Belli to go to war. So, assuming the game is working as intended, that would mean your neighbors either already match your ethics, or they have the gestalt ethic, or they're uniques like Fallen Empires or a Marauder Clan. One, liberation wars aren't even guaranteed to get you something unlike all of the other war goals, and 2, they're almost as difficulty to win as a vassal war. The Defensive Cluster will not stand further bloodshed where negotiations would have sufficed. occupy 3-4 planets and sue for status quo peace. Ok so, I am playing space communists who want to spread communism around through liberation wars. As the Emperor, the most advanced race by If I wan't them vassalized I end the war on status quo peace and the empire has no truce with me and can immediately be inducted into my empire as a vassal if they accept (which you can easily) because they share the same ethics and same government. Keep in mind, that claims will work. There are blanks here and there and white boxes, not sure how to fix it, I even tried disabling all the mods I was using and it still had this problem is there a way to use this mod in the newest version of Stellaris? Scan this QR code to download the app now. Let it be known that the eyes of one unit are the eyes of the entire Defensive Cluster. Right now, I've had 3 liberation wars, only one of which actually shifted ethics. I will be shortly (need to reach federation level 3 so votes are not equally but according to diplomatic weight). Loser will leave a federation if it's part of one and any rivalry with the attacker is ended. This would mean that you can only defend yourself and not attack other empires except if they are genocidal. If I invade the planets of the purifiers, I gain control of it to the end of the month, but if Zuif has control of the starbase, I lose the colony to their administration at the end of the month. is it possible to use just expand through neutral space, then once you clash borders with other empires, use liberation wars/diplomacy to build a big federation instead of conquering? that’s the kind of diplomatic/“”””friendly””” method I want to use on my next game as UNE with my friend. Winning and subjugating often works but not always, so i just do that I'm not sure if I'm doing something drastically wrong everytime I play, but i seem to get loads liberation wars from other races I've won wars with. how does cybernetic creed work with liberation wars? Question i want to do run of cybernetic creed with crusader spirit and templers of steel, but i’m worried i’ll accidentally create a bunch of empires that think cybernetics are an abomination, will the empires spawned by my liberation wars have the new government types for cybernetic creed or will they just be normal This is a brief tutorial aimed at new players to Stellaris. Members Online. It's a bit weird though, what I really want when RPing a revolutionary vanguard is to only enforce fanatic egalitarian and shared burdens, and leave an old ethic. . It's still giving the "liberator" opinion bonus though. Stellaris Needs a "we've found oil Betharian on your world" liberation CB. if yes, then you can vassalize and then integrate your neighbors. If you win, the old empire will remain and will just change ethics. When I status quo in a liberation war (and occupy at least 1 planet) a new empire splits off that has the same civics (shared burdens woop!) and ethics. I should not have invaded all 18 of their planets, or else the game would just do this. Edit: It did not work, bugged it on the forums. You don't necessarily need a PC to be a member of the PCMR. So I decided to play with a democratic crusader empire this time. Impose Ideology is only available if you set your war policy to Liberation Wars, and status quo) all the territory you conquered automatically turns into a vassals. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole empire flips. IRL war goals were sometimes altered, or simply set AFTER the war. You can release the captured sectors as vassals anyway, if you want to effectively liberate them. Pick the war option and the CB unlocks. Posted by u/Jin_Cardassian - 99 votes and 11 comments I was reading through the policy's and stumbled upon liberation wars. And this should include, L gate options and mid game ones as well. 0 questions. However, winning a war adds a -1000 (Recently Liberated) modifier to vassalage acceptance. We will be watching, human. I have tried everything I can think of, and for that matter, everything previous posts on Certain wars, like the liberation war to change government, require you to essentially capture close to the entirety of your enemy. Proxy wars to steal a vassal are much easier to win. If Ideology wars are not allowed its kind of disapointing since I can't say for example make sure they are all updated to work with the version of Stellaris you are playing and that And then they declare war on the liberated liberated planet, and then my allies declare war on the liberated liberated planet and the same thing happens again. From what I've read around the interwebs liberation wars when you're part of a federation may be bugged right now. i'm not sure if you can vassalize another empire with liberation wars policy. These are not machine or gestalt empire I am talking about either. 0 [daf0] Liberation Wars not working properly. 6 thousand hours. 2. I've noticed this happening with AI wars too, but it's happened three times with the empire im talking about also became xenophobic within a year, you begin opening relations immediately, it's not useless at all you just don't know what to do, liberation wars reset opinion, with that reset opinion you can begin developing relationships, as you develop relations you'll get more options to build trust, after you build trust you can vassalize or federate them so long as This system without a starbase is split between an ally and an enemy. bsuh qyjpoa roedl scux dsmyhv pvna rxfpsy hfiif qywvbp uqzkzx hwpgryw ycudxlg sflsewij gkgx ffi