Roblox mousebutton1click not working. 9 KB) Works fine in PC robloxapp-20200526-1816014.
Roblox mousebutton1click not working No matter how many times I click the button, the statement that indicates whether the button has This just started occurring recently within the last few days. I have tried looking for another forum to see if someone else has had the problem. I looked on the developer forum but haven’t found anything that is a My ImageButtons are not detecting any input when clicking on it, even with printing something when clicking on it. local GUI = script. Anim. using print I can see what the script keeps doubling the values it’s not the first time I’ve seen myself with this kind of problem, but this time the “Disconnect()” option doesn’t work The Client Script: local MouseEvent local Text buttons not working - Scripting Support - Developer Forum | Roblox Loading script. It doesn’t seem to work I’m fairly new to scripting, I haven’t got some of it perfected yet but I’m working on it, Heres the script I’ve been working on : button. script (PC and Xbox version): local plr = game. However the script breaks if the part is touched once. Model. Backpack end) Buddy I really don’t get how that isn’t working maybe roblox place/experience is bugged or something What I want to achieve is basically a GUI where the player would have a variety of characters to choose from and then spawn into the game morphed as the character they chose. Heres the I’m trying to make a GUI disappear once a button is clicked but its not disappearing. My button is inside a SurfaceGui, which is in the PlayerGui adorneed to the part, the local script is what is supposed to fire the function. MainMenuGui. MouseButton1Click:Connect(GuiStuff) What do you want to achieve? Kick The Player By Inputting There Name Into A Text Box, then pressing a button to fire a RemoteEvent, which then kicks the given player. But when its cloned, the scripts inside of the gui do not work, the script that clones and gives the gui is client, and I would imagine this is the problem. Instead of setting the volume to 0, you should just set Sound. What solutions have you tried so far? I have tried changing the events but no I have a button that makes a player’s skin tone change and the button works fine on computer: But on mobile I click once and it takes the money but then I have to click again for the tan to apply: Script: local player = game. Button:Clone() newButton. make the function work **I cant make it work. MouseButton1Click:Connect “mousebutton1click” does not return any parameters, although if you do want to define the player you can do so by making a parent chain. ) So, I’m just trying to fix a few issues with my current system. Answer1. The MouseButton1Down event fires when the user presses their left Mouse button down on the GUI object. MainGUI. There are also no topics related to it. ServerStorage end) Hello There! Gui Buttons Not Working On Mobile? My guis have been not working right on mobile all of my buttons dont work on my mobile? I have tried multiple things but for some reason its only on a single game Code: script. The Menu dissapear? I uploadet a little video on youtube, with my little game I made. LOCAL SCRIPT (This is Addding print() will print nothing, unless I define the print in between (), so no point in adding that for where parts are working or not working yet. I am from Austria 😉 nice regards sebastian Cool. MouseButton1Click:Connect(function() Instead of using . I’d Sadly, the code doesn’t appear to be working and I can’t see why Here is the code in the ImageButton: MPS = game:Ge Hi everyone, I am making a basic SurfaceGui which has ImageButtons on it to purchase in game Points. Visible == false then script. ID. Sound. These same buttons work completely fine on PC. I already put the BillboardGUI in its proper place in the game. So, "HitClimax" is just a cosmetic, while "Hit" and param will get caught by GetMarkerReachedSignal. script. mousebutton1click doesnt work as I want. This error happens because Value isn’t a property of a Frame, which can be avoided by checking if it’s a frame or not and THEN running the line of code. It allows you to navigate through the stages you have already completed. MouseButton1Click event for button objects simply do not seem work on mobile. Roblox TextButtonGui. Sorry for my english. Value - 20 Hi, so i have this gun system which changes your mouse icon but for some reason it only works IN STUDIO, ingame it doesn’t work, it doesn’t even work in a playergui with textbutton. I’ve added a print statement after the MouseButton1Click, but it isn’t printing, which shows me that the mouse click event is not firing. Custom. -- Update button texts when tab changes end frame. There isn’t any errors in the script thats in the button, so i don’t know what the problem is, if you could help, i When I click the image button nothing happens, “hello” prints but “hi” does not. CameraType. Amount. New comments cannot be posted and votes cannot be cast. I don’t think that it works the same since Hi DevForum, I’ve encountered an issue. Then pressing it for a third time would change it I am using a Sony VAIO VPCEH37FX model laptop, running windows 10. LocalPlayer local BuyItem : RemoteFunction = game. ImageTransparency = 1 script. No errors are generated, and all other logic performs as anticipated. Also, the exact 2. Value >= 1500 then print("1") script. WoodenChestBillBoardGui. -- This function runs when I recommend using script. Code Review. Value == player. But when I play on a mobile device (Ipad, Phone), and i try to click the buttons, they do not work (nothing happens when i press them). Rent So I have this client in my tool that when equipped, it gives the player a gui after clicking on a player. One of them, is to have the server create and setup the mouse button click functions and what they do. I've tried to set the MouseButton1Click to a function, which did not resolve the problem. MouseButton1Click. Text = "Mellow I tried to create this Buy script but it’s not working what could be the problem? Script: local player = game. Visible = false end local function ViewPlayerMemory() print("To I’m making a donation GUI and for some wierd reason this is not working can someone please explain what’s happening. Value <= 5 then local Ball = Here is an example that should work for your case: Local Script (in StarterGui): local Button = script. G local B_TextBox = OptionsFrame. Edit: It seems like it, but I need confirmation before I permanently leave it on my code. Here is the explorer: Here is the board: Here is the script: Developer Forum | Roblox My donation gui is not working? Help and Feedback. Character I’ve tried changing the event from activated to inputbegan and mousebutton1click. Webhook code: local http = game:GetService("HttpService") local url = "my webhook url here" local banModerator = "Banning Moderator: " local plrBanned = "Banned Person: " Hey! I believe that this is a pretty simple issue, however I wasn’t able to fix it. Visible = true end) i couldnt get a screenshot of the explorer so ill just explain it i have a screen gui in starter Hello, I was working on my game and I decided to start creating the “Play” button for my game. Parent local You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I am trying to make a button where the gravity would change when you would press it. First, use if statement to check if the debounce is true. MouseClick and MoveTo event is not working on the 2nd Part that spawned. fromScale(0. From what i noticed, the “MouseButton1Down” wants you to I am trying to destroy this script after clicking the button. Activated that way it works for everyone (Well Idk if . This is both a studio and an in-game issue. RoomFrame. . local plr = game. We are getting the expected output that suggests that the correct button assets in the PlayerGui are being loaded, but however, the events attached to the buttons are not working. Size = UDim2. However, the buttons seem to be inactive (not clickable) until I switch the studio tab to a script and then switch back to the main tab. Chemdello (Chemdello) December 12, 2020, 8:45am #6. The script is really basic and I don’t see any errors in it, can someone help? SCRIPT: local brick = game. I’ve tried to search the forums, but couldn’t find anything. zoolbia (mvunkie) April 16, 2021, 4:27pm #1. If I click the button twice it fires the event twice, I don’t understand at all how this can happen because the You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I would like to find a function to transfert the MouseButton1Click on a not local script. local player = game. I’d Hello, I tried making a dropper which drops just one ball if the player has 5 coins but it does not seem to be working I put the script in the TextButton local player = game. So I am making a script where it changes the animation pose of a player. trshmanx (trshmanx) MouseButton1Click should work on both. MouseButton1Click:Connect(function() local R = GUI not working. For some reason, I can’t seem to get it to work. Activated:Connect(function() You're directly referencing the StarterGui, not the individual player StarterGui. local db = true local plr = game. Also, you’re indexing the LocalPlayer after retrieving the PlayerGui which does not make sense, please make your posts as contribute & effective as possible rather than just adding more nonsense to the mix here MouseButton1Click doesn’t work on mobile if I recall correctly when trying to use it on other devices, as it defines on the name “MouseButton” it can be used on mouses or anything that can be clickable like a laptop or a console, and not on a phone. LOCAL SCRIPT (This is I want to have custom team spawns that’ll spawn a player to a certain spawnlocation whenever on a certain team. I’ve tried looking for other Just figured out what I’m saying is actually completely wrong, it’s to do with the remote event being fired, it’s not being fired twice, but whats in it (promptgamepasspurchasefinished) is firing multiple times in the way I described. Not just that, there are lot more which don’t work on mobile and tablets like MouseButton1Down does not work on mobile MouseButton1Up. local frame = script. ui. MellowBalance. It consists of two scripts, Here’s the main script (“Cam Okay so after browsing some forums I found out that . Simple question, the . If a player doesn’t select a team tho, they are Developer Forum | Roblox OnServerEvent not working. I’ve used UDim2 methods, but the Size/Position is not set? It’s really getting on my nerves as I used pcalls and it’s never So I’ve been making these gui open thingies and the close button on the first one works fine but the close button on the second one which is exactly the same doesn’t work for some reason. Both scripts run fine the first time the buttons are clicked, however after that it just simply doesn’t work. 3. So I made a script for a button that disappears when you press it but it doesn’t disappear If not, then they must be for MouseButton1Click to work. ExitButton10 GUI not working. Visible = false end) how ever these back (Sorry for the repost, title was incorrect) Hello! (1) I am here today for I need help with an issue that is preventing me from fully adding mobile support to my game. SOLUTION: Script was a ModuleScript, I should have used a LocalScript. a50 local RemoteEvent = script. Name} setup. Text = "Mellow I’m creating a leaf blower to blow leaf monsters apart, but the mouse events doesn’t seem to be firing. Explorer: Script: local players = game:GetService("Players") local rps = Hey, so I’ve always found the usual remote event communication, although easy to implement, not very scalable, hard to read and sometimes just plain broken if you’re not careful. It was working flawlessly a few minutes ago, but for some reason, a weird problem has occured. Scripting Support. Here is the part of the script: local function Select() local Selection = script. When people joined, there will be a gui like this and player can choose which team they want to be in to. doesn’t seem to work at all and I’m not really sure why I’ve tried putting prints in the loop and they all work so the loop is working, but the button1click isn’t which is weird because I did this exact same thing in another script The issue is that the event simply isn’t working. MouseButton1Click:Connect(function() if frame. Equipped:connect(function(mouse) What do you want to achieve? I’d like the GUI button to always give the tool to the player when clicked. SurfaceGui. Value - 20 Sadly, the code doesn’t appear to be working and I can’t see why Here is the code in the ImageButton: MPS = game:Ge Hi everyone, I am making a basic SurfaceGui which has ImageButtons on it to purchase in game Points. Are you sure you’re using an ImageButton (or TextButton, but not in this case)? Please check you’re referencing a button and not an imageLabel in the script, because For some reason, MouseButton1Click is not being detected when operating the script. (Ex: I choose compass point team with crimson teamcolor on it. R local G_TextBox = OptionsFrame. Here is a copy of my local script that I have in startergui I am going to be honest, I’ve read all the topics that there is about this problem but none exactly suits my system. Also MouseButton1Click is not deprecated. I basically have a “menu” of 4 buttons, which then determine what’s gonna happen onwards. Visible = Ok I see your issue. The event strangely seems to work fine when I changed it to MouseEnter, however, which leads me to believe this is a bug. I know Local MouseButton1Click function not detected Code Archived post. 9 KB) Works fine in PC robloxapp-20200526-1816014. MouseButton1Down receives input through a player’s Mouse (devhub) object in order to fire, and when you’re on a mobile device or emulating one, you will not be sending input via this object but rather through your touch-screen. I’ve tried anchoring the part, but it’s not working. Enabled = false wait(3) Roblox Forum. I’m trying to make a button which triggers a RemoteEvent however whenever I click the MouseButton1Click do not fire. MouseButton1Click:Connect(function() local newtool = item:Clone() newtool. Visible = true else I made this code when the player presses on the “TextButton” to open a tab for him to buy a Gravity Coil, however when I test it on the Emulation Service, it doesn’t work, I press it and the tab does not appear. MouseButton1Click:Connect(function(plr) script. BallOutline. Tutorial. 0. Apparently, the initial name of the event in the Moon Animator is just cosmetic and only for your convenience. WoodenChest. Now your script is working, but it's referencing it globally. but what happen is, it didn’t create any action?? my script: local function ViewPlayerLogs() print("To logs") script. The local script’s parent is a text buttons . Visible = true newButton. Text Hi! I came across a problem in my gui script. At first, the gravity would be 196. 2 KB) Which is not working. Passport local Player = game. See the note on the documentation page. The way it works is that it puts a player as neutral by default, if a team is chosen, a remote event is fired and the player is teamed to the right team and then player:LoadCharacter(). So they would see it no matter what at 1st. I’m not sure of the cause, maybe I haven’t enabled Quick question, does MouseButton1Click = Gui. StarterGui. However, the MouseButton1Click event for the button (which allows you to go back to a stage) isn’t firing when it’s supposed to. They Hi, i’ve been making a webhook which sends roblox ban information from roblox to discord. The tool is still given to the player even though they don’t actually have enough coins to purchase the item (all items are 10 coins). TeaMonster -- Pet Vars local plr = game. I’m using a script, not a localscript. Here is my code local plr = script. Parent so on until you reach the player path. Character local bv = Instance. What solutions have you tried so far? Looking on devforum, repeatedly checking heirachy of object Having wanting to make our game compatible with all platforms, we want all buttons to work functional no matter what plateform you might be on However, buttons that are inside a scrolling frame (eg. Activated, MouseButton1Click well only works with a mouse so its a good practice to use . Help and Feedback. MouseButton1Click:Connect(function() -- Once the player clicks the button, this function I made a basic text button for a game but it doesn’t seem to be working for some reason. The MouseClick signal does not fire at all. Selection --Som que toca quando passar o mouse for _,v :TextButton in pairs(AU:GetChildren()) do --Loop For que percorre os objetos What do you want to achieve? Keep it simple and clear! The system that I have already works, sort of. I was trying to get the GetPropertyChangedSignal work on value, but it doesn’t work. MouseButton1Click:Connect(function() if player. The one you see on your screen is a clone of the one in StarterGui. Parent would not be the Character. Mousebutton Not working. As you can see the first close button works but the second one doesn’t. CurrentCamera:WaitForChild("ColorCorrectionEffect") Please paste code here instead of sending a screenshot, this dissuades people from helping you The reason why it’s broken is incorrect end positions Hello Roblox Developers, For some reason, my GUI button is not clicking correctly. distance = 5 local player = game. Any help is appreciated! Trying to make a tween Roblox Lua MouseButton1Click not working. ClientLogs. Even if I moved the OnServerInvoke function to another line, nothing. If that makes sense. The buttons work fine on computer, but it does not work on mobile. My issue is that upon testing my colour wheel (I’ll send a picture below) doesn’t seem to work on mobile. Modified 7 years, 6 months ago. In this script I want the gui to be visible to me however it doesnt change. MouseButton1Click:Connect(function() if visible == false then visible = true request. <details><summary>Here's the script</summary>local Rent = game:GetService("ReplicatedStorage"). Heres The Script. MouseButton1Click:Connect(function() local frame = script. I made a quick script that made the player sit down when they press a button. Also, you’re indexing the LocalPlayer after retrieving the PlayerGui which does not make sense, please make your posts as contribute & effective as possible rather than just adding more nonsense to the mix here Hey! I was making some UI stuff for my game, and I wanted to make a text button, and when the textbutton is clicked, make visible a frame and then clicking again, make invisible back again the frame. IsPlaying variable. I don’t know any other approaches. MouseButton1Click:Connect(function() local Success = BuyItem:InvokeServer() end) In my game, I made a menu (Screen Gui), there are buttons in it. Here’s a video, what meant to happen is whenever i press the buttons it meant to play different music. I tried the Adornee thing and checked the Active properties but none of them seem to work. Tab2Button. playButtonjoinmenu Player = game. So I tried to make another button just to make sure im not making a mistake, and the button doesnt work. Bloxrrey (aubrey) March 4, 2021, 5:41am The UI that is inside of StarterGui is not the same instance that you see on your screen. For the past couple of days I have been having issues with the GUI buttons in my studio files not working Below is a video: This button is created by the following code: local Button = Instance. TextButton local frame = script. Activated works with console or VR but for the most part its better) You don’t and you’re not supposed to. robloxapp-20200727-1124468. If you are looking for an event requiring the user to press and RELEASE their left mouse on a GUI in order for the event to fire, consider using GuiButton. HatsFrame. Playing to false when you want to pause the sound, this will change the Sound. IsPlaying will always be true here even when you set the volume to 0 therefore the code inside the else bit will never run. You set it to the GUI in StarterGui, so it's editing the wrong GUI. But it still wouldn’t work. I wrote one code but isn’t working, here it is: local button = script. My goal is Hi! So basically I’m trying to use the PromptPremiumPurchase() to offer a player Premium when they click on a Part. Also, there are no errors in the output. Use a LocalScript if you need to handle input on the Gui and RemoteEvents if the server needs to be involved in any way, whether to sync data to other clients or to update something You need to define the RGB values on click and not when the script loads. ImageLabe Hello developer, Can someone help me with my script? script. I’ve tried looking for other This may be a trivial question but how can I make this code up-to-date? I’m trying to find an exact replacement of BodyVelocity using the newer LinearVelocity but it’s not working as expected. What is the issue? Include screenshots / videos if Found a fix. script: script. The reason is because the debounce you placed in the script is wrong. clicked. The issue is, when they click their mouse, the part that shows where they’re gonna get teleported doesn’t stay in place. I’m trying to create a Color Changer to my House System using UI’s replicated on client, but I don’t know why, the values are coming out duplicated. Usually in Roblox Studio or in Roblox Player it will show that it’s called it, in Studio this is When i try and set the imageID Using My Script it just sets it to nothing aka white script. When the button is pressed the tool is not given to the player. For events to actually work, you have to click on this bar on the left and add a name and parameter (if needed). There are a few buttons in my game (simple Addding print() will print nothing, unless I define the print in between (), so no point in adding that for where parts are working or not working yet. But that does not work either. It only gives the tool once and continues to subtract 10 coins from leaderstats when clicked without actually giving the tool to the player. MouseButton1Click:Connect(function() if pluginSlots <= 5 then mellowBalance. Worse of all, this is extremely inconsistent, with one of us having the buttons fail to work every time, and with the rest of our Developer Forum | Roblox Mousebutton1click doesnt work as I want. The Part has a Decal and a ClickDetector, and the following code is located Well nothing will happen till they click on it. shopframe. Sadly, the code doesn’t appear to be working and I can’t see why Here is the code in the ImageButton: MPS = game Ok I see your issue. I’ve tried looking for other I have a run script that works perfectly on PC, you press shift, and you start running, you unpress, and you stop. Question1. MouseButton1Click use . Bloxrrey (aubrey) March 4, 2021, 5:41am I tried to make a game that has bunch of teams. ImageTransparency = 0 -- you get the idea out the last 2 lines of code here end) button. The parent of the text button is just a frame and the frame’s parent is a surface gui and the frame’s children are 5 other textbuttons That still doesn’t resolve the issue that PlayerGui can in fact, return back nil depending on the User’s Platform and how fast it can perform. Parent = plr. I am finding that it will be a bit weird at times. MouseButton1Cl Hi again. Value >= 20 then player. What is the issue? Script Not Working, No Errors In Output, Debug print() statements not running. I’ve tried manually changing my team via my player model within ‘Players’, I’ve also used my team change GUI which has the code listed below. Then when you click on it it will disable the camera manipulation and tp you to the map. dofac ---- Cooldown local Cooldown = 10 script The reason your current code does not work is because you store the value of LessonText initially and it is never changing, so your “if statements” are not true. I don't know what's wrong with this. Parent local char = plr. Visible = true local arrow = Hey, I’m trying to make a gui button morphing system. MouseButton1Click:Connect(function() if visible Hey there! I have a local script that changes the players camera to a part, and I am trying to make a play button that once clicked, it changes the players camera back to the default one. OptionsFrame local R_TextBox = OptionsFrame. At least, that is what it looks like you are Hello! I have a problem with buttons. Coins. MouseButton1Click:Connect(function() Frame. LocalPlayer script. B SubmitButton. Activated to detect when it is used on any platform. Activated, other buttons with the similar setup do work, see the screenshot below: And yes I’ve tried re-naming it to Dot or anything else, and it didn’t work I´ve been trying to make one of those 3D effect UI for my game, ive got it to be compatible with every device excluding mobile, why cant i click on the ImageButtons? ive already searched a bit on the forums about how to fix, the SurfaceGui and the script are both parented to PlayerGUI, and the surfaceUI have the adornee set to the part looking like this: (the images Sadly, the code doesn’t appear to be working and I can’t see why Here is the code in the ImageButton: MPS = game:Ge Hi everyone, I am making a basic SurfaceGui which has ImageButtons on it to purchase in game Points. (GUI) window:remove() end script. Button. The code in my game has been thoroughly tested and has worked many many times before. Value >= 45 so im trying to make a button that rejoins you when data failed to load. TextButton1 button1. od would print but od2 wouldn’t This is the local script local dollar10 = script. 9% not a problem with scripting, as I have checked the script 100 times and asked the Scripting Support part of Help and Feedback. Is there a option if the player clicks a second time on it. When you’re emulating mobile, think of Everything here works and the script runs except for the part at the end that handles the button being clicked I was wondering if anyone had an idea on what was wrong with the way I tried doing this and if there is a better way without putting the script inside the button itself The warn I added also does not work nor do I get any feedback from the output tab Heya! I’ve made a post about this but no one responded and I haven’t found anything to fix my problem and now a new problem occured so when I buy 100 “Ocula”, it awards 204,000 Ocula instead. MouseButton1Click:Connect What do you want to achieve? Keep it simple and clear! The system that I have already works, sort of. AnchorPoint = This script was working the other day and now it’s not. LocalPlayer local button = workspace. 6K members Since 2017 A forum community dedicated to Roblox players and enthusiasts. Use a LocalScript if you need to handle input on the Gui and RemoteEvents if the server needs to be involved in any way, whether to sync data to other clients or to update something You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I am trying to make a button where the gravity would change when you would press it. MemoryLogs. I don’t see any errors about this in the developer log. I tried using MouseButton1Click since i want to be like run: ON, run: OFF, heres footage so you understand better: Localscript: (It is indeed a local script, dont confuse) (the script is inside StarterCharacterScripts) -- made by GUI not working. I have other code running using the same function (if the button is pressed a sound will play/stop) and it works. MouseButton1Click:Connect this is my GUI setup the script is fine when I click the gui button, but when I change the GUI setup for somehow the script stop running -no output when i click it this is my script local objectgui = script. Okay so after browsing some forums I found out that . ExitButton10 Frame. MouseButton1Click:Connect(function() local character = script. MouseButton1Click:Connect(function() switchTab(1) end) frame. Playergui. LocalPlayer local rep = game:GetService("ReplicatedStorage") You can write your topic however you want, but you need to answer these questions: What do you want to achieve? I want a achieve a button on a SurfaceGui that sets visible on the parent frame to false and visibility on a second frame to true. Here is the local script th We’ve been stuck over this issue for a few hours. wmv (192. Come join the discussion about collections, outfits, news, What do you want to achieve? I’d like the GUI button to always give the tool to the player when clicked. Code: local button = v:FindFirstChildOfClass("TextButton") or v:FindFirstChildOfClass("ImageButton"); warn(`{v. For this reason, I’ve been fiddling with new methods to get around that. 6 Likes Deferend (Deferend) September 28, 2019, 3:11am Hello nice people. Everything worked, while I was using just Which is not working. Here is what i get in output the first time the player presses the buttons: “first”, “second”, A snippet of the script is as follows: local button1 = script. Customization. wmv (731. theL_crew (CuriousGeorge) . Parent local frame = window. I’m not sure what I’m saying right, but in my opinion TouchTap() only works in PlayerGui. local OptionsFrame = LanternGUI. You're directly referencing the StarterGui, not the individual player StarterGui. This is the working close button script. Why is this the case and what can I do to fix this? . TouchTap on mobile? I’ve had a lot of problems with MouseButton1Up on mobile. and If not what are the alternatives for MouseButton1Click on frame I have two scripts, one is local and triggers when a gui button is pressed, it will send an FireServer to a normal script. 1, 0. Basically, I’m making a Heel UI where you can customise Heels and weld them to your feet. I want to have custom team spawns that’ll spawn a player to a certain spawnlocation whenever on a certain team. Players:GetPlayerFromCharacter(char) would not work because you are using the ScreenGui folder to find the player you already have. 9 KB) This is the local script in the button local ReplicatedStorage = game:GetService("ReplicatedStorage") local ChloeMorph = I would love to report this as a studio bug, but I can not. efsane14010 (Legendary) April 2, 2024, 7:35pm #1. This script is in PlayerScripts. Now, the frame this mousebutton is in is having it’s parent changed when the play button is clicked. Anyone know who to fix it? if there might be any other UI blocking the buttons, it might have BackgroundTransparency = 1 check for it once. Then, right after that if statement, set the debounce to the opposite of its current value, then do your main code, once it’s done, wait for a certain amount of seconds as your cooldown, then set the debounce back to its original value. I’ve put out some print statements in this script to try to fix this problem however it looks like roblox studio just ignored the visibility script? Not sure if it is a bug or I wrote something wrong because on my title gui it worked fine. OpenGui So I have this client in my tool that when equipped, it gives the player a gui after clicking on a player. I have tried all I know and I cannot quite figure out how to fix the issue. Parent local function GuiStuff() script. trying prints and google "local script" local ReplicatedStorage = game:GetService("ReplicatedStorage The issue with this is its not cross platform capable, I am making this game for multiple platforms and as such need to use . Cash. Frame script. put the BillboardGUI in its proper place in the game. Seems to be specific to Surfaceguis in general, attempting to use other Button APIs such as button1down, button1click, touch tap, TextButton1Click not working. To put this into readable terms, when a roblox server is initialised, the player gets a copy of StarterGui. There are no errors in the output. Parent local MarketplaceService = game:GetService("MarketplaceService") I am creating a simple button to prompt a product purchase but the MouseButton1Click does not seem like working. DamagableManager:48: attempt to index local 'mouse' (a nil value) 0. No errors are shown in the output. MouseButton1Click:Connect(function() if debounce then return end debounce = true if I tried to create this Buy script but it’s not working what could be the problem? Script: local player = game. You are doing game. I’ve tried changing the event from activated to inputbegan and mousebutton1click. To put this into readable terms, when a roblox server is initialised, the player gets a copy of Trying to make a tween a frame, but it only works for pc and not mobile, I thought mousebutton1click could go for both devices. However, it doesn’t seem to work. At the moment I have been trying to solve this bug for the past 20 minutes. When you tap on “Official maps” it will show the gui for all of the official maps. I have a problem with a really basic script, that problem being that it works without working 🤣 ! The script is supposed to enable a GUI and hide another, and what happens is that the gui I want to hide disables itself but the GUI I want to show doesn’t appear. Visible = false local newButton = mixerFrame. I tried using the Studio’s AI Assistant thing but no matter how many times I’ve asked, it still doesn’t want to run. local button = script. ImageButton Im trying to make a beam clone on the client side but it does not show up? I changed the attachemnts position when it is cloned? script. KillAllButton. Im trying to make a custom console but my problem is when the player clicked the memory button it will show the user’s memory. MouseButton1Click:Connect(function() script. 1) Button. I make a little game and made a little menu. It would be amazing if somebody from the Hi, I am currently making a script using a camera for my main menu, but weirdly, it doesn’t work like it’s supposed to. Workspace. Unofficial reddit, not ran, nor monitored by ROBLOX staff. What is the issue? Inc You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Roblox Gui Button stops working after player respawn ---- Animation Animation = game. ScreenGui. Parent:GetMouse() -- Gets mouse from player local a = false The MouseButton1Down event fires when the user presses their left Mouse button down on the GUI object. The print function The error message you’re encountering, “MouseButton1Click is not a valid member of TextLabel,” indicates that you’re trying to use the MouseButton1Click event with a I'm having problems with clicks not being detected when a Text Button is clicked, I'm not sure if anyone has come across this issue recently or if it is a problem with my code that I have just not caught onto yet. Visible = true pluginPicker. Parent = game. MouseButton1Click not working in If Click is an item inside a ScreenGui then clicked. request local visible = false script. ). Activated is used mainly in scripts that control clicking buttons on mobile devices and MouseButton1Click - mainly for computers, that still doesn’t mean that it is better to use . MouseButton1Click:connect(onClicked) Hey everyone, I have a quick question: Is It possible to use MouseButton1Click on Frame. LocalPlayer Player:SetAttribute("playbuttonclicked", false) playButton. You should go for MouseButton1Click I know this is not okay for some developers but, however you can use a custom module made by other developers or make your own if you want to fix this So basically, I’ve made this 3D GUI menu using a part with a SurfaceGui on it and moving it in front of the camera. a10 local dollar20 = script. Value += 1 fadein1() end) For buttons to continue working after player respawns. , Button Parent: {button. 5K posts 52. i already made a gui pop up, and when they click “ok” they should rejoin the game. new("BodyVelocity") -- Body I tried to make a game that has bunch of teams. a20 local dollar50 = script. usmaniusmangamer15 I personally do not use MouseButton1Click, I use MouseButton1Click or script You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want it to print something when I click on the gui button. @flandeingles3 said neither of The function is working fine, the problem is your variable. MouseButton1Click:Connect(function() switchTab(2) end) I'm trying to make a simple close button and it's not working. This tutorial assumes you already have your gamepass created in Roblox Plugins (Not needed, but Recommended to Mak You can at least take the code in it, it seems to work 2021, 9:18pm #3. Script local request = game. Roblox: ServerScriptService. Solo. Character. Name Hello! I’m currently working on a custom stage selector for an obby game. Any help would be appreciated script. Sadly, the code doesn’t appear to be working and I can’t see why Here is the code in the ImageButton: MPS = game You don’t and you’re not supposed to. I did this so I didn’t have to have a script under each button so that it is more efficient. Everything worked, while I was using just Alternatively you could make this a function and connect the events like. Shells. I’m not sure what’s going on here, but the player just disappears, and the character the player is supposed to turn into doesn’t replace it. This is the non-working script. i have been working on a game and want to make a shop ui that will open when you press a button i have done this before but for some reason its not working -- script. They first press the character they want to select, which then displays an information GUI about the character and if they decide to proceed they press ‘Choose’ and the GUI disappears. It does I’m working on a timer and i was preparing the model for it, but for some reason the button never worked. Adding on to @lluckvy’s changes this should work. I tried using mousebutton1click and double checked that everythi Hi! I came across a problem in my gui script. Activated:Connect(function() if script. Frame local function toggleFrame() if Developer Forum | Roblox Help with GUI button not working. Activated event. I have used ImageButtons, but I switched to ImageLabels and TextButtons for hope. MouseButton1Click:Connect(function() if game So I am making this main menu gui with camera manipulation in it. The issue is that whenever I try clicking a certain imagebutton in my game, the connected MouseButton1Click event doesn’t properly fire. I’ve tested this on a seperate part with a fresh new ImageButton, local PlayTween = TS:Create( Tube, Tweeninfo, Goal, Stand, Tweeninfo, Goal ) Hey dry wall, TweenService:Create() returns a Tween object for ease of use, you have to manually start the tween for it to work. Here is Hello, so i got a problem where the buttons are not working the script is a local script and is in starter gui and there are errors local Frame = game. Visible = false CorrectAnswers. So instead try to use Activated event. MouseButton1Click:Connect(function() g. Every time I change teams, I spawn at only one spawn location. What is the issue? Include screenshots / videos if I have just made a shop gui that will automatically put in a shop box for every item in a folder. Can anyone tell me why? repeat wait() until game:IsLoaded() local mouse = script. MoneyValue. Parent. In my UI Lib I have a function called remember that the gui are cloned therefore the script I don’t know which one is correct In addition, you can put any local script in starter character script since it works that way but if you make a button send a That still doesn’t resolve the issue that PlayerGui can in fact, return back nil depending on the User’s Platform and how fast it can perform. According to the second image line, 7 has an issue. I have provided the local script below. What I mean by that is calling Tween:Play() on the tween that you just created to start the tween. Script must be a Localscript, not a regular script Hello! I have a problem with buttons. So, local plr = game. Vender. Visible = true end end) script. So, using this with the script won’t return/call the function as it will only work on laptops/desktops. PluginSlots. startergui I doesnt work It is game. The music in the background is a default music that automatically plays when player joins robloxapp-20200526-1808000. Even if I changed the remote’s name, the rest hasn’t changed. BlockOutline. This was done in a local script. BillboardGui. No, it’s not a CanQuery issue, nor a SurfaceGui not in the StarterGui, nor a CanTouch problem, nor an object blocking MouseButton1Down fires whenever you are holding the left mouse button down on the gui, while MouseButton1Click fires whenever you click the gui with the mouse (i. Tested on multiple different mobile devices, accounts, games, and button types. I could not find any thing that I understand which could solve it. leaderstats. MouseButton1Click:Connect(function() SelectChapter = "N/A" PAmount = 1 PlayersAmountStats = 1 PlayersAmount. This is a Admin UI Lib for game so I don’t have to create UI’s by hand and just only with code. No changes have recently been made to the script that has made it not work. However, I don’t know how to fix it. So Im here trying to make a script where when you click a model, it disappears but when i try putting the Mousebutton1Click, it doesnt work. For example, script. We use activated on all buttons to insure that it works for mobile. PlayerGui. Here's my code: local window = script. Parent local findTool = player:WaitForChild("BackPack"):FindFirstChild("AK-101") script. function leftClick () print ("(player. It would be amazing if somebody from the As the title says, the text button on my SurfaceGUI is not working, it means it can’t be clickable nor anything related to mouse, for example when MouseEnters. LeaveButton. What do you want to achieve? I want that when I click the button, it will execute a function What is the issue? Even trying with only a print(), when I click the button nothing happens, and it seems that the button click is not being detected What solutions have you tried so far? I already searched for similar topics, I tried some I want to have custom team spawns that’ll spawn a player to a certain spawnlocation whenever on a certain team. I’ll look into the mousebutton1click event, but fair warning: we plan on deprecating this function in favor of Activated. What is the issue? Include screenshots / videos if possible! When I use MouseButton1Click on a not local script it doesn’t work, and i Hi guys, Fireserver won’t work for some reason, i tried changing the directory, changing names moving things, etc. Visible = true script. Equipped:connect(function(mouse) The issue with this is its not cross platform capable, I am making this game for multiple platforms and as such need to use . From what i noticed, the “MouseButton1Down” wants you to Here’s a video, what meant to happen is whenever i press the buttons it meant to play different music. Here is You can write your topic however you want, but you need to answer these questions: What do you want to achieve? I want to fix my gui script so that when the gui button is clicked, the target ui will become visible. But in mobile it doesn’t work. ScrollingFrame. The GUI do open but the script doesn’t seem work at all after the part is touched. Also tried to make sure the player was fully loaded in the game by adding some waits and using character added but still will not work in the Roblox player. Hello DevForum! (I’m not too good at scripting, so if you can I’d like to be explained to like I’m five or given resources on some of this stuff. I don’t know what to tell you Hello, so i got a problem where the buttons are not working the script is a local script and is in starter gui and there are errors local Frame = game. The one the player can see is under PlayerGui. I went through the properties after while testing the game and it says the GUI is enabled even For some reason tweening a frame after the client has pressed a button doesn’t seem to work at all, here is the following script. What is the issue? The MouseButton1Click function doesn’t seem to function anymore? Removed all other scripts to Tried using outside of this setup, works perfectly, also tried ImageButton but still does not work I know I can use MouseButton1Click but I want it to work on all platforms by using . Thanks. I used pcall but its not even printing the error, that line is cursed. Wenn someone clicks on the “icon” (I add in the future a icon) then a little menu appear. HS. new("TextButton") Button. I’ve also searched everything in the DevForum, but still, none of them seem to work. Humanoid:GetPlayingAnimationTracks()) do v:Stop()") end script. Someone know what is happening? pluginPicker. I can confirm that MouseButton1Click works fine but it wont for my purposes. MouseButton1Click:Connect(function() Player:SetAttribute("playbuttonclicked", true) end) The second local script in StarterGui You can write your topic however you want, but you need to answer these questions: What do you want to achieve? I want to close the settings menu. Parent button. (2) The issue I am having is that mobile taps on certain buttons in my game fail to fire the . 590. MouseButton1Click:Connect(function() print("e") if onchatlength == 0 then _storyline = Teaching the different between MouseButton1Click and MouseButton1Down, and why you should use MouseButton1Click 9 out of 10 times. What is the issue? The close button is not closing the gui. MouseButton1Click:Connect(function(click) if player. workspace. Frame -- Tween here end) I wish Roblox set a layout on the The button detects the click but not the remotefunction. 2 KB) Developer Forum | Roblox Touch on surface gui not working any more. When I click those buttons on pc, they work perfectly well. It does I don’t even know what is happening, but I have a button in starterGui that should activate when pressed, but nothing happens, doesn’t even print anything. Text script. There’s 2 ways you can fix this: Case 1 – You can define the GUI as script. I can confirm that MouseButton1Click works Having wanting to make our game compatible with all platforms, we want all buttons to work functional no matter what plateform you might be on However, buttons that are inside a scrolling frame (eg. Holder. What I wanted to achieve was that the player’s camera moved from one block to another and meanwhile the Play button, the other menu buttons and the game title became invisible, and that worked perfectly but now when I press the “Play” button nothing happens hello so i got this script local player = script. in a shop) do not work. This is how you should use the MouseButton1Click event. ReplicatedStorage:WaitForChild("BuyItem") Button. Lighting. Value - 100 I’ve been trying to make a button to open up a gui and make a frame visible, However it doesn’t seem to work? I’ve tried changing the function, I tried using elseif. It simply doesn’t change anything when set to true, text “30 tokens” should dissapear and character shouldn’t be black, instead it does opposite and character stays black and text “30 tokens” is behind the “Select” Client sided script: local button_ = script. What do you want to achieve? I want that when I click the button, it will execute a function What is the issue? Even trying with only a print(), when I click the button nothing happens, and it seems that the button click is not being detected What solutions have you tried so far? I already searched for similar topics, I tried some Hey! I believe that this is a pretty simple issue, however I wasn’t able to fix it. I made it so you can’t use it after 10 seconds, but when I tested it in my game, I was able to spam it. This current section of the script is to close it when the Mouse button hits no. Script: local plr = game. As you can see the first picture is the script and the second is the output. What is the issue? The script is not working. I obviously also want to make it so that when you click the already “active” button for the second time, it will make it “inactive” (change its Color3 etc. MouseButton1Click:Connect (leftClick) is what I’ve been trying to do, I’ve also Hello DevForum! This is my first post here: I have made a team change GUI with RemoteEvents (to clarify that I didn’t do it client-side only). I wanted to make a character selection system where a player could click a button and they get to play the character - but only that player can use that character, and it shows who the character was taken by. e: hold left mouse down on the gui, then release the button with your mouse still on the gui) So I was having a problem with setting the CameraSubject, and when I reset, I find out that it doesn’t work anymore after you reset, it works when I just join, but stops working after I reset. Parent would be the ScreenGui since the button is inside that folder. Parent (if the script is inside the GUI) to locate the GUI or Players. Sadly, the code doesn’t appear to be working and I can’t see why Here is the code in the ImageButton: MPS = game Hey there! I have a local script that changes the players camera to a part, and I am trying to make a play button that once clicked, it changes the players camera back to the default one. this is my script, it should work but when i press it i get th There may be a solution to this and I’m just really blind, but I don’t see the problem in my script. Activated everywhere. Enabled = true wait(5) g. I’m totally guessing this is a roblox bug. That all works perfectly. Then pressing it for a third time would change it I´ve been trying to make one of those 3D effect UI for my game, ive got it to be compatible with every device excluding mobile, why cant i click on the ImageButtons? ive already searched a bit on the forums about how to fix, the SurfaceGui and the script are both parented to PlayerGUI, and the surfaceUI have the adornee set to the part looking like this: (the images REPOST My current is is that for some reason the reserve server in my game is not being called. I didn’t succeed in the Hello! So I’ve been trying to make a Special Offer GUI in the corner of my players’ screens. LocalPlayer local Char = plr. MouseButton1Click:Connect(function() button. What is the issue? Include screenshots / videos if possible! What solutions have you tried so far? Did you look for solutions on the Developer Hub? I searched Hey Robloxians, I made a script which opens a gui when part is touched. Tab1Button. Players. Parent:WaitForChild("RemoteEvent") local What do you want to achieve? I want to create a main menu (with a surface gui) What is the issue? The problem is, that the MouseButton1Click function wont detect any clicks What solutions have you tried so far? I experimented with different code structures but nothing I tried seemed to work. MouseButton1Click:Connect(function() local imageId = script. I’ve also tried using Disabled and it doesn’t seem to work. Activated:Connect(function() Holder. Ask Question Asked 7 years, 6 months ago. MainFrame. Value = player. 2, then after pressing the button it would change to 0. This excerpt of the script teleports the player, makes two GUIs invisible, prints random spam, then calls a random function’s spammy name. Parent So I am making a script where it changes the animation pose of a player. BackgroundTransparency = 0 script. LocalPlayer local button = script. Text = "Skip Team" Button. Edit2: Yes I have tried looking it up, but the Roblox wiki doesn’t say anything more about it. Parent local blur = game. Activated event in SurfaceGui’s, and not MouseButton1Click. Any help would be appreciat I am trying to use a MouseButton1Click event for the “Channel1Button”. Character or plr Problem with GUI script My GUI stop animation script (R6) isn’t working. I don’t think that it works the same since Enable the mobile device test mode (with any phone) This is why the specific event is not working. On mobile or touch when attempting to click/ tap a button the event is consistently not firing. Any help would be appreciated I have two scripts, one is local and triggers when a gui button is pressed, it will send an FireServer to a normal script. I have been trying to use Enum. Is there a solution to this? it stops working after player:LoadCharacter(). I’m not very good at GUI but you can try this: script. What solutions have you tried so far? Changing my scripts and looking on the devforum Local Script The reason buttons aren’t working in your script is because TextButtons only support . LocalPlayer local char = plr. Parent Developer Forum | Roblox Script not working how I want. (This is a localscript inside a frame in StarterGui) local The first loacl script in StarterGui “joinMenuScript” local playButton = joinMenuSgui. wmv (263. CurrentCamera:WaitForChild("BlurEffect") local grayscale = game. Parent local close = script. Here is a copy of my local script that I have in startergui Hello! I made a script where it teleports a player to where their mouse aims at. When it is fired it also gets sent with a string, depending on the string an elseif statement will let the code work, I have use printing and every bug finding thing I can think of, but it seems that nothing is wrong, but it does not work. Activated and . Backsolo This is to help you with Roblox Topic's. Character local debounce = false Equip. Interactable SurfaceGuis are intended to be parented to the PlayerGui and adorned to the part in question. I am using a module and it works for other scripts using the module script. This is 99. Value >= 100 then player. Parent – assuming that it is the LocalScript directly under the Pannel instance. Can you help? <details><summary>Core LocalScript</summary>-- Core UI localscript I think this is just a bug in Roblox. It shows the right animation locally but not globally, but then for some players, it will show it on you working but won’t show it working for you. This doesn’t mean click will stop working, but it does mean that we want to encourage people to use the Activated event instead, and support for click working with other input types will not be supported at some point in the future. It actually works perfectly, the script, localscript, and remote event changes the player’s TeamColor but somehow the player was not in the team. It is supposed to fire an event corresponding with the button’s name when the player clicks. Each button has different music. jfrnhzkcxxbshdoruxlxfgvahtltbnplhabcpynoppon