Hoi4 arms against tyranny division templates reddit.
"Arms Against Tyranny" Questions .
Hoi4 arms against tyranny division templates reddit Because of how attacks work and damage is calculated, for attack you're generally better off with 40 widths and 20 width for defence. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You may have remembered the old combat width meta (21w and 42w), aren't you? There are now additional viable combat widths you can use. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. how much does it cost in terms of ic width At the moment I'm really struggling with training/division templates. 41,42,44 are great division widths, as well as 18,21,23,27. And cant do anything. This (temporarily) increases your special forces cap a lot, so you can make all your real divisions mountaineers or w/e then delete the large + unequipped divisions. engineers, artillery, scout, radio and AA in the support. If you had 30 wide templates and tried to fit them into an 80 wide combat, only 2 of them would fit without penalty, leaving 20 width unused and putting you at a disadvantage. A paper german division from 1940 seems to have all the 'extras', ie. View community ranking In the Top 1% of largest communities on Reddit. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by There are plenty of helpful threads in this fine subreddit regarding optimal division templates for general and specific situations. The support arty are not necessary, but they provide the highest soft attack per production cost of any battalion in the game, and the USA has the production to use them so why not. The template probably gets steamrolled in multiplayer but has worked for me in SP well enough. If line arty had no width cost it would be absurdly strong to just make like 30w of Though since naval invasions don't account for division size in how many you can send at once, 40w is better for a dedicated marine invasion force. On the first template, add one more Infantry Reg. Historically - heavy/special infantry, USA In game - with Arms against Tyranny, you can expend 1 of 3 Special Forces (with focuses 1 more). Or check it out in the app stores A NEW HOI4 Meta - 'The 28F' But I was still struggling to find a viable division template to use effectively, probably like many of you. It's quite expensive, 25 army experience, to create your first combined arms division template. Go to hoi4 r/hoi4 • by If you are facing this problem, heavy enemy CAS support, put some AA batallions in your Main division template and it should be right. In multiplayer this division cannot be used on Germany. 388K subscribers in the hoi4 community. Too much IC cost and no AT. Go to hoi4 r/hoi4 • by joenutsz. r/hoi4 • Which Arms Against Tyranny feature are you most excited for? View community ranking In the Top 1% of largest communities on Reddit. One thing I will say is that your low supply infantry is a bit backwards. Am I blind or are there not really much posts? Idk arms against tyranny and it's supply system really ruined a lot of aspects of this game for me and rarely get fun games anymore especially as germany as Italy is rendered literally more useless than it already was cause for some reason when the AI is allied with you the either spam a million divisions on a single front that all end up dying Love the good memes on this subreddit but this is like the 20th time I've seen the bad division template & bad photo quality meme and I don't even visit this sub that often. Lonewolf Finland: Historical larping. The manga provides a fictionalized account of the Warring States period primarily through the experiences of the war orphan Shin (Xin) and his comrades as he fights to become the greatest general under the heavens, and in doing so, unifying China for the first time in history. I have heard ppl advicing 15widhth with 1 artilhery line for poor manpower nations. There is no malus in combat for using marines or mountaineers in infantry divisions (except from the longer training). " Maybe what's really weird is that Paradox always makes the Facist branches the strongest paths for a country 9/10 times. Since facism produces the most spectacular wins it gets upvoted the most. (I think the newest one idk can’t remember for sure. Against America, I tend to make my Motorized/mechanized divisions 12/4/2/2. If you play even czechoslovakia, and you want conquer not only defend, learn to use tanks. I'll copy the text from a previous comment on general division template design below. 2. Reliability is definitely too low. Do not use them. light tanks in arms against tyranny Question so i played as sweden (finland is overrated) and i was checking out the tanks while making divisions and the light tank stats for divisions seemed to be better than the medium tanks stats will this mean light tanks are gonna have an actual purpose lol That doesn't mean that Arms Against Tyranny is the last one--they could have easily changed their minds about their business and development models. Minimum manpower cost is going to be tank types, including armored car. Or check it out in the app stores Is By Blood Alone or Arms Against Tyranny worth it? Question Those are the only two DLC's I don't have, and I want to know if it's worth it. 14-4s should have support recon, engineers, artillery, The Meta for division templates is currently the same for everybody. Step one have air superiority and cas. org as high as possible. I pre-ordered the Arms of Tyranny DLC a bit ago and I still can't find any trace of the pre-order song. r/hoi4 • Which Arms Against Tyranny feature are you Kingdom is a Japanese manga series written and illustrated by Yasuhisa Hara (泰久原). Division templates . even Soviet Union AI is bad at putting AT capabilities on field. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by 408K subscribers in the hoi4 community. Modding HoI IV - Division Templates . Doesn't have anything special. So three division templates: one pure infantry no support companies for covering the line as cheaply and as early as possible. r/hoi4. Or check it out in the app stores Are field hospitals worth in SP since Arms Against Tyranny? Question There are simply 5 better alternative support companies that will be better for each division type even though field hospitals got buffed a little. 40w (50% tanks, rest motorized with full support companies like. If it's singleplayer, try using howitzer/improved howitzer in your tanks for soft attack, because the AI generally field divisions with low hardness, so they take a lot of soft attack, and their tanks divisions are really bad, so most of the time it's easily pierceable, and even if they have enough armor, they don't know how to use correctly and will have low armor because of lack of fuel. r/hoi4 • Which Arms Get the Reddit app Scan this QR code to download the app now. At the moment, playing Sweden, all goes while, well until Germany isn't nice anymore _^ The companies are cool stat buffs but don’t change anything significant, and it’s just another modifier to manage, hoi4 already has endless content so having a few more trees isn’t really anything, and the arms market is cool and does change up the way you play the game, but for that one good thing it doesn’t seem worth the price. TL;DR: I've made a general graph that shows combat width meta in the Summer Open Beta and 1. r/hoi4 • Poland conquering Germany before 1939 with cavalry The only important thing is that you're limited by the number of columns you can add to a division. Best/recommended templates hoi4 Question Hello everyone, was wondering due to the new arms against tyranny dlc, what is the best templates cause from my understanding there where discussions about a possibly new meta when talking about how to get optimal combat effeciency, i know that in the previous updates the 20 width and 40 was the meta, 20 376K subscribers in the hoi4 community. There is no single infantry division that works the best all View community ranking In the Top 1% of largest communities on Reddit. 20 width with engineers is ideal for defense with limited resources. Not even in the game files! Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. But I am currently working on new templates as well as tank and plane designs. What division templates are currently meta. At the start of the game, you have 0 army xp so you can't edit templates. Or check it out in the app stores my division template for arms against tyranny . Start a battle plan. And about the only thing I see changing with MTG (really fuel from the associated free patch) is that if 2 Light Tank 20 width divisions consume significantly less fuel than 1 Medium Tank 40 width division that Light Tank Divisions will be popular at the start of the war with Medium tanks coming later after some oil I have a very good time with the basic template of just infantry of 10 width. Big templates are more supply efficient than small templates. Arms against tyranny seems pretty useless but oh well, if paradox plans on adding DLCs for SA and the middle east i’m pretty sure nobody is gonna buy them. You want to keep combat width to a factor of 80, any factor will work, 16 is quite good for North Africa, but really you should keep it to 40 or 20 for wells supplied regions For 20 I recommend the classic 7/2 infantry artillery, if your enemy is fielding larger amounts of tanks, exchanging the artillery for Anti-Tank is good. I usually use 5Moto/5LT and motorised arty and AA to pad out to desired width, dropping extra motorised infantry in as org requires. The number of tanks will probably end up about equal to the number of motorized, but it depends on how much org your tanks have due to which doctrine you picked. You can only have five, and each is restricted to a single type (so a single column must be all infantry brigades, all armor brigades, all motorized etc. Best doctrine regardless of country. 3- Try this template: 8 tanks 7 mech. medical wing, signal section, reconnaissance. There are nitpicks here and there but for the most part its fine. Use standard in div (21w , 9inf + 1 arti + support). Superior Firepower right-left. A YouTuber i can't quite remember the name of has been making a number of "historic template" videos, wherein they use the real life division templates of specific nations exclusively. The fatter you make the template, the full 25 battalions, the more the MPs are going to save you, in terms of manpower and IC. So from my understanding it would function like the aggro stack I mentioned but heftier, so more damage, more breakthrough, but you would have less flexibility (one division vs two). One of my long-time viewers had been CRUSHING achievements so I knew there was a good design out Alright so I usually do 40w medium tank divisions. More posts you may like. Taking a hit in HP, defense, etc for quite a bit more SA can be quite good especially if the org/HP hit to the division by support is diluted by a 40 width. Added AI scripting for Las Granjas to provide minor support to Baudelio Ranchers when they’re attacked by the Legion Changed I got HOI4 a few days ago and I'm loving it so far. They are overall better than basic infantry. Mostly correct, but outdated since the Arms Against Tyranny DLC. In HoI4, everything is organic to the division, and the division is what fights, and it fights as one. Been on hoi4 break for quite a decent time, saw this DLC and im really curious with the international market feature. What divisions templates should I be using in single player? Those are pretty much all the division templates I use with minor variations and seem to do fine, but I’m sure there’s a lot I’m missing out on. A good spearhead and breakthrough division that can hold against counter-attacks. Support Artillery. Mod updated for compatibility with the new Hearts of Iron IV DLC: Arms Against Tyranny. what is the new division template meta ? This thread is archived New comments cannot be posted and votes cannot be cast Strongest national focus tree in Arms against Tyranny ? If ever in doubt, go superior firepower, integrated support, shock and awe, and use the standard 9 infantry + 1 arty (9/1) with support arty and shovels for your frontline infantry and island garrisons, and 14/4 (or similar) with support arty and logistics company as your offensive units. Reply reply More replies. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by What are recommended division templates if I plan on going down the Integrated Support side of Superior Firepower? Archived post. CounterSide is an RPG game Well the op old-but-gold is a 40 width medium tank division. Early Look at Sweden with Armored Cars Only in Arms Against Tyranny youtube. There's also survivorship bias at play. Anyone know a good marine template for no step back? r/hoi4 • Division templates. Cast armor is IMO more expensive than it is worth. No point in So I'm seeing a lot of conflicting info on best division Templates. 392K subscribers in the hoi4 community. Of greater concern is the IC cost, a 75% concentration of tanks is expensive, and the HP Well support companies don't have width, but that's because hoi4 created line artillery instead of there just being frontage battalions and backline battalions. What do you think the next dlc will be after Arms Against Tyranny? See more posts like this in r/hoi4. 10 things I noticed/thought about HOI4 Strongest national focus tree in Arms against Tyranny ? 87 votes, 78 comments. true. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by You have the nato symbols active Turn those off and you will get back the vanilla icons Make sure to delete one infantry division before the civil war so you both have 1 unit each. Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren’t gonna be able to push with that so for pusher infantry try 14 inf and 4 arty with support arty now for tanks if your playing single player you won’t need many 14 tanks 7 Mechanized. I watched a few videos about battle mechanics and division templates, and I think I understand it all except. Assault Gun Division: 4xSP-ART + 2xARM + 2xMOT [+ART] (20 width) Incredible SA that rips through enemy Infantry, with (barely) acceptable ORG value. Things like the stats! Org, breakthrough, hp, etc. Get the Reddit app Scan this QR code to download the app now I go 13/4/1/1. So far, I can say that most of my previous infantry templates still perform very well (but we will need to see if they are still "best"). It hardly ever matters, unless you're dealing with really big combined-arms divisions. and remove signals and logistics support companies. Arms Against Tyranny - Tipps, Tricks & Meta . Added. Computing power no longer doubles ever, it would appear. It’s good from 1936 to 1940. 381K subscribers in the hoi4 community. I reinstalled the game, and then redownloaded the For single player I would say 40 width medium tanks with as many tanks as you can fit in while having above 30 org so 13-7 or 12-8 for superior firepower and 15-5 for mobile warfare is also viable. So, do I just start training units with the template I've been given at the start until I can edit these templates? And when I do train, how many divisions/units should I train at a time? Maybe no tanks at all, though the armor can come in quite usefull. 40 wide tanks are good for pushing if you can afford them. Finland was a weird type of German ally that the game doesn't represent that well currently, so perhaps this is a reference to that. The template pushes the game mechanics past the breaking point. The catch? These divisions are terrible. ) if you Google “combat width arms against tyranny Reddit” you can find a good chart. Doesn't do as much against tough entrenched majors. Otherwise, adding recon tanks would be a neat way to make the division slightly better for attacking without incurring penalties. If you change division templates you should notice a difference. There’s a reason why every once in a while someone builds an entire army of 7-2 as Germany, goes to war with the Soviets, takes like 5 million casualties without being able to push past Kiev and posts something like “why am I so bad lol” with a screenshot of the casualties they just took - because the 7-2 template is garbage, and it hasn Infantry division: 9x infantry battalions Support: engineers, artillery, reconnaissance, signals, Antitank Motorised division: 9x motorised infantry battalions Support: same as above Panzer division: 2x light tank battalions 1x medium tank battalion 3x motorised infantry battalions 1x mechanised infantry battalion Go to hoi4 r/hoi4. AFAIK you can still make 2w template, deploy, then swap to a bigger template of under-equipped junk. Suggestion A place to submit spicy meme related to the greatest grand strategy game There's a very serious discussion to be had here about how players can radically change division templates/paradox change the combat width and players notice 0 difference. This worked a lot better than most templates I've seen in terms of cost effectiveness and firepower. The production cost here is absolutely insane, so you can only field this with a Land Battle - hoi4 wiki My Previous Combat Width Post Fabricensis's Post. 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything A specific situation playing against another player is almost completely meaningless unless you controlled for factors. 7-2 infantry got nerfed a year or two back, line artillery is nowhere near as good as it used to be but it can still work against minors / easy opponents. If you want to discuss division templates, you need to look at the factors surrounding the template itself. There is a difference, in terms of efficiency, speed of response, and so on between a unit that is organic to a battalion or regiment versus one that is organic to the division. Commandos get the bonuses to inf. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Update 4. Members Online • small-bean69 . How should I update my infantry and tank templates for when I’m fighting in 1942 and 1944. 9/1, 9/2 or 9/3's work. Military police would combine well with infantry since it increases their recovery rate in the latest update. I believe you are referring to the pioneers support company, you unlock it with the new special doctrines for marines (part of the Arms Against Tyranny dlc)! The are very similar to the Get the Reddit app Scan this QR code to download the app now. It's just a "make a frontline. For the context : I focus almost solely on playing Sweden, historical or not, with the latest extension so far (Arms against Tyranny). 30-39widths are all terrible. 5, so get used to your 16 infantry and 4 artillery divisions. Such as taking over Japan as China for The Dragon Swallowed the Sun, given the inability to launch naval invasions with the entire Japanese fleet Two arms against tyranny achievement question Question For the achievement as Finland, you need to create the faction with the focus (non-aligned, world tension >50% and at peace), and only include one member. When it runs out of organisation it retreats. Just for starters, basic infantry templates you start with are really bad on offense. But as neutrality path you get to modernize your industry. dirty cheap and low supply usage means you can cover the whole front and they swarm the enemy from all sides. When you make a unit, does the number of regiments matter? For example, 10 infantry make a 20 width division. A good run has them losing about 150k manpower by the time the Axis capitulates (so a total of about 250k). r/hoi4 • Which Arms Against Tyranny feature are you most excited for? Reddit . Lower numbers on the right side of the The combat width meta has drastically changed after the release of Arms Against Tyranny. For a full tank division, the breakthrough on this is overkill. Very cheap and gives a good amount of soft attack, and does not use any combat width. But once the combined arms division template is created, you can add/remove/modify infantry or armored battalions for 5 army experience each. Go to hoi4 r/hoi4. I also cant use any other new features and new companies. The combat width meta has drastically changed after the release of Arms Against Tyranny. Same goes for the rangers from Arms Against Tyranny. 9 is live on Steam, Paradoxplaza and ModDB! Take Up Arms Against All Tyranny! Major Features. What are your favoured historical templates (for any nation), and what is the cheapest formation for suppression of partisans? Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. r/hoi4 • Two Get the Reddit app Scan this QR code to download the app now. I looked at the division template post that was posted here (which helped me gain a lot of knowledge and made my warfare much more effective) but sadly in only features medium tank divisions (15 tanks and some motorized). CPU clock rates have almost plateaued, with marketing-bursts above 5 GHz for the past half-decade. Not much hardness, space marines are divisions that use small count of tanks to fish for the armor bonus (or in MP, using 1-2 piercing-gouged tanks to screw with meta tank divisions). What are some good defensive templates This thread is archived New comments cannot be posted and votes cannot be cast r/hoi4 • Which Arms View community ranking In the Top 1% of largest communities on Reddit. New comments cannot be posted and votes cannot be cast. If I feel fancy I might add a fast-defense template like motorized infantry at 20 wide. 7-2 used to be the standard, but now I'm seeing 10-0 with support Arty is solid for defense so you can focus on tanks. You called the post the "best tank division templates. upvotes r/hoi4. 1. r/hoi4 • Which Arms Against Tyranny feature are So combat width is a bit of a sore topic RN and idk what works well anyway, but here's my two cents coming from the cheap side of it. Just put your attacking shock troopers around Rome and the two adjacent ports in the north west. Make infantry divisions up to the combat width you want (if you want an odd width, add line AA) then add support engineers and if you didn't add a line AA, add support AA. subscribers . Basically 20 wide infantry (10 units in a division) are your core for holding the line. The whole division moves the speed of the slowest unit, for example you could have 11 battalions of light tanks going 12km/h, as soon as you add 1 battalion of line artillery it drops right down to 4km/h. 10 inf w/ support engineers and arty. highbornkilla 385K subscribers in the hoi4 community. Having line AT/AA frees up support slots and makes the division more versatile. American Air power and tank production is no fucking joke. Hello guys, I'm thinking of facist Finland, To go WC. logistic). 2- 20 width is so small go at least 30. But more tanks also means less org, less HP (so more equipment losses), and higher industrial cost. Strongest national focus tree in Arms against Tyranny ? Official Reddit community for CounterSide Global Server by STUDIOBSIDE. division templates!!! As everybody might know, Hoi 4 can get pretty complicated with its template configurations and finding ''a good one'' is pretty hard with these hotfixes patches and updates. italy is in the central powers with the german empire (after first joining with bulgaria before musolini was assassinated). For that, I'm seeing 15 med - 5 mot or even 12 med - 3 spg - 5 mot. Successively, the 69th British Boat Division, nicknamed, "The Boaty Faces", landed on the Belgium coastline. You want a division on Turin no matter what as that division should be able to hold back a good amount of the troops on the French border long enough to secure the north, Sicily, and Rome. Or check it out in the app stores Late game armoured recon light tank design in Arms Against Tyranny Question In quite few Tierlist as created by Cloak71. But normally yes, Go to hoi4 r/hoi4. But I want to try out heavies before my first large scale multi-player game next week. I've been seeing a lot of people struggling with templates lately so here's the best infantry division Image Archived post. Mixed Armor Division:. The exception is that any template with combat width lower than 12 and higher than 40 as it isn't efficient. Basically the plan here is to make the german bleed fast with Artillery. . Overall cost is pretty high. You may have remembered the old combat width meta (21w and 42w), aren't you? There are now additional viable combat widths you Get the Reddit app Scan this QR code to download the app now. 30 organisation is terrible. I know you can delete the original templates of puppeted nations, but is it possible to force them to use only one div template? Say you're a fairly small country with low manpower, and you needed/wanted a puppet to build as many regular line infantry units to hold a long front line or guard a coast, but they kept building weak tank, motorized, or cavalry divisions that aren't of That may change with Arms Against Tyranny given the new buffs, I guess, to special forces. Through this test run I also got the chance to test new plane designs and check the validity of infantry templates (they are still great). Whats a good offensive light tank division template? Im playing Italy and its a bit of a disaster Archived post. For space marines that amount could be useful. Hi! I bought new Arms against tyranny and it doesnt work for some reason? Finland got the focus tree, but other nordic countries have basic trees. Plan around the speed of the unit. ). Obviously can be bumped to 44 quite easily. Your support companies seem fine except for the MPs. I think it officially came out around when Arms Against Tyranny The thinner the template is, the less the MPs support and can actually raise the cost of the template if they are supporting a single battalion. Against any sort of commonly used actual tank division, the tanks are going to be offering more attacks and breakthrough without having the infantry or cavalry bonuses, based Context: there was a thread (about the meta, I think) talking about how all the great division templates create a supply / fuel burden. 50-75 is all you'll ever need for a tank division. Stuff like 7-2 and 15-5 if thats still a thing. So the idea now is to take the factories that would have gone on artillery and put them on tanks instead. Right, this is going to be good. Good Division Templates . Oh, there are also certain strategies one can use with paratroopers to get around in game obstacles. On the second template, it's just bad. Is there an actually good division template Question I’ve tried to find a good division template for awhile and can’t find one. I usually also have like a bunch of more basic infantry division for the far east. And are something like space marines still a thing? which means it would take reduced damage compared to a softer division against a generic infantry division, which gives it a greater effective organization. I would really appreciate a helping hand from someone who is experienced in hoi 4(i myself have played hoi 4 since 2016, not continuously, but still This will be better than anything else you need. after italy invaded france i justified against them and invaded genova. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next 230 votes, 29 comments. A place to share content, ask questions and/or talk about the grand strategy game Open menu Open navigation Go to Reddit Home The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! Light Tank is sufficient against the AI, their templates work but are far from efficient. reReddit: Top posts of January 20, 2020. IIRC correctly HTDs actually cost more in resources but less overall factory production (no turrets means less ball-bearings and hydraulics involved), which is why they are often used instead of *For example, an armored division, the modern paragon of combined arms doctrine, consists of a mixture of infantry, tank, artillery, reconnaissance, and perhaps even helicopter units, all of which are co-ordinated and directed by a unified command structure. The last row or two of battalions are locked at the start and support company bonuses only work on 375K subscribers in the hoi4 community. Added support for historical tank templates in the tank designer, accessed from tank chassis blueprints. Division template . YMMV on mountaineers. Divisions also require a certain amount of organisation to move. Go to hoi4 r/hoi4 • by Cetarius. If you have Arms Against Tyranny, mountaineers can become quite powerfull. If you find your having difficulty breaching particular hard line (or want to for fun) the heavy take version of this can provide 2-3 divisions giving more than enough breakthrough to open holes for your medium divisions to exploit. Literally anyone can pretty early on use that 1 division XP exploit to get enough XP to start making 40 wides, and once you have that template you will be able to build more equivalent width using 40's than say 20's, or 10's once support companies start getting into the mix. Building templates such that an even amount of templates can fit into the combat means that you are making efficient use of the combat width available. Reddit . Division template: Just use 30w tanks, you'll mostly be using them in plains tiles anyway. Is the new DLC for HOI4 , 'Arms against tyranny' worth its price? comments sorted by Best Top New Controversial Q&A Add a Comment. The only use they would have is for someone to play them once or Im looking for general division templates. While space marines are still a thing they are going to get nerfed in 1. It's the same in other things too, like Endsieg mod and others where the templates are historic and also terrible. I know the basic 9 infantry 1 artillery template. 4-you need breakthrough so go mobile warfare doctrine. If you have a bigger industry you can probably opt for a 9/2 or maybe even a 9/3. " His point about the really poor division construction is correct. My personal best option is to go for Superior Firepower and focus on like 200 Infantry division of 7inf+2art+support. Cheap tank division: 5xLT + 2xL-SPG + 2xMOT - light tank/light SPG/motorized. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Iran is rough, i applaud you. Similarly, Sweden was doing a lot of hard work to avoid getting invaded by either the Axis or the Allies (just look at Iceland who tried the same and failed). So this was my curiosity to see if you could use mot/mech to speed the unit to behind the front lines, then downgrade to leg infantry. Combat width, Google where to find it. " No skill or something else. 14 (Arms Against Tyranny). cheap light tank is an option but probably better The combat width meta has drastically changed after the release of Arms Against Tyranny. Everytime I click the division template "editor" my whole PC freezes. For very small nations a 9/1 would be the best, but you can also try just 10w pure infantry, might not be as good, though. Beats the 12-6-1 template others have posted hands-down. I'm not going to bother comparing it to defensive roles because its 40 wide, has 6 artillery batteries and a tank in it, that is very much not a defensive division. despite buffs i don't think field hospitals are justifiable here, and doesn't need support at. Reply More posts you may like "In 12 of March of 1944, US 420th Smol Division began a probing attack against 1337th German Große Waffen fortified position, near north of Belgium's coastline. I'm not much interested in focus trees, but instead im more into new features that add gameplay mechanics. The Great War mod heavy artillery division templates? Does anyone know the composition of the heavy artillery divisions that Golden uses in Bokoen's WW1 mod streams? r/hoi4 • Which Arms Against Tyranny feature are you most excited for? Getting a division's SA (or hard attack) above enemy breakthrough or defense is HUGE. ATM I just use a 20 width full infantry division with support AT AA and Arty, medic tents and usually signal or engineer company's. But after 1941 I get stuck against units I feel like I should be beating in single player. So recently I’ve been wondering if there are any better units to use instead of 20/40 widths? r/hoi4 • Which Arms Against Tyranny feature are you most excited for? Brand new HOI4 player here (from EU4), this might be a very dumb question but is the game just all one war? all the stuff i read seems to imply prepping for this one global war (wwii obv) but like, there's no free for all or anything you basically pick a side -> win/lose -> the end? For the tank divisions, at a high priority, you might want to look at turning them into combined arms divisions. 20w light tanks is enough. While doing this, you need to complete the focus nationalism and then immediately spark the civilwar before starting Militarism. Ditto with the anti-tank. Can anyone help me 6 inf 3 art? combat width 21? No that's just not good. I am not really interested into playing other nations, except if doing so would "train" me for a specific aspect of the game. ) Are the new mechanics (international market, companies, division designer & special forces changes) healthier for the game? and the division designer is a nice new micromanaging feature that adds a little more meat to your troops and the overall game Reply More posts you may like. Hope this advise comes of use! Reply Hearts of Iron IV - Arms Against Tyranny. r/hoi4 • Hearts of Iron IV - Arms Against Tyranny. This is important when we discuss the value of organic units. In the division designer you can now shift-click on a battalion to remove it from the template ENG will build more Mil factories and ease up on fighters after it has enough, and will generaly build a few more bombers eng will resist the urge to invade useless italian land to early Ive recently been getting more and more into HOI, mainly thanks to ISP, and ive just got bugger all idea what a good basic infantry division looks like and how to best use combined arms. Hi I’m an amateur player. What division template then should I go for defence against Soviet Union for conquering Scandivinia, or whatever country needed for early expansion No one can do it at the start of the game because no one starts the game with a 40 wide division. Cultural-Soup-6124 • This is a really good division template, although if you actually want to use it in the mountains , you want to replace the regular infantry with Honestly I was out in the woods hunting got bored, went on hoi4 reddit, zoned out and started typing, heard a shot from where my dad was standing (he got a buck) and was like oh ya shit I'm in the woods rn, quickly finished up my post looked back and was like Jesus fuck I actually typed all that, hit submit and made my way over to my dad lmao. My ideas for Arms Against Tyranny achievements Welcome to our community - the home of Mercedes-Benz on Reddit! We are a passionate group of fans who come together to share news View community ranking In the Top 1% of largest communities on Reddit. I've bee away from the game for awhile, what would you guys recommend against ai? Also weird to me how everyone goes fascist in a DLC titled "Arms Against Tyranny. New player here and recently I've been wondering what are some good Division templates to use, specifically for infantry and tanks as well as what combat width does and how it affects the game. I would scrap CAV and MOT and go for cheap light tanks, they can beat AI divisions til 1942 or 1943. Small cannons aren't worth it in comparison to machine gun turrets. I have also made a bunch of different common terrain scenarios, like plains + forest and western russia aka barb front to show more specific combat theatres. Ive rethought my division designs and thought I’d run them by you since you seem to know more than me and have been a good sport so far. Organisation is super important, the more organisation a division has, the longer it can stay fighting. The general idea for vanilla division templates The more tanks in the division, the more combat stats you get. after a month or so of fighting a civil war starts, with the rebelling anarchists being my puppet. 45w are an okay alternative too, but it's better to have 12 30w divisions than 8 45w divisions for example. Army XP is spent to boost mountaineers and unlock Rangers (offensive, CQB variant of cavalry recon with View community ranking In the Top 1% of largest communities on Reddit. Maybe add support depending on doctrine, but keeping . 14-4 infantry-artillery is decent for offense when you have the resources to supply them. Maybe add logistics to reduce supply need, but that is less needed. Get the Reddit app Scan this QR code to download the app now. Subreddit has gone dark until the templates op has are fine, can go 16w or whatever but it won't make a big difference. Has anyone got an idea how to prevent this? r/hoi4 • Prediction for Arms Against Tyrrany. A place to share content, ask questions and/or talk about the grand strategy game My 14/4s have gone to poo, whats the new division template meta? That would be a pretty thiccccc division all things considered at 40 width. Arms against tyranny . Any combination really, but I like 4 medium self-propelled artillery, 8 mechanized/motorized and 6 medium tanks. "Arms Against Tyranny" Questions . Breakthrough acts as defense on the attack and, without going too much in detail for a reddit comment, having more It's boring this game in SP if you use this division, trust me. Include these in any division As minors who have decent industrial base like Turkey, Yugoslavia, Greece; I basically always use these templates: - Best of the best offensive divisions: 13 infantry - 4 artillery - 1 heavy Surprised nobody is mentioning the updates to support companies and division building. What features presented in the Arms Against Tyranny update are free for all? of bonuses to specific support battalions which enchance the capabilities of other battalion categories in their division. Replace your motorized Recon with Light Tank recon and with an appropriate Light Tank for the job. Rule of thumb is to keep org over 30, and most of your org comes from the infantry, so make sure you add enough mot/mech to maintain at least that much. For breakthrough divisions you essentially want a lot of tanks to give you the armour, hardness and breakthrough required to minimise the damage you take (mediums are the most cost effective) with a few motorised to have enough organisation to The accompanying offensive division is a 35w tank/mech division with a single light SPG, alongside support logistics, maintenance, medium flame tanks, and Pioneers. Nordic Non-aligned Finland: Five arms against Tyranny - pretty fun if you want to do a short run in historical or historical AI on Nordic nations. What do you think the next dlc will be after Arms Against Tyranny? r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by selecting them and ctrl right-clicking the battle bubble You will want to Google or search the subreddit as there are already tons of answers out there. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Early Look at Sweden with Armored Cars Only in Arms Against Tyranny youtube. I'm curious to hear everyone's ideas and experiences with more eccentric division templates (and names) that may not necessarily be practical. Last time a big dlc came out there were a lot of posts with tipps and tricks, interesting and noteworthy changes as well als meta and strategy posts. 62 votes, 22 comments. And for my templates, superior firepower is very powerful, because for the first I will slowly convert them to the second one when I can afford it, and in SP my 8:2 templates have a ton of org because of the bonuses you get, and my support companies really boost my stats, and in the second template I can have just like, 2 factories each on 5 i'm playing anarchist spain. I started my journey with modding and as my first my mod I intend to make one with some tiny, but powerful nationa, just 4 lulz. ygcfxzukkpvjqdjpwurofnhdtoshokgqrchibeiyxnutavmzhkkd